Resume

Jen Smith
beatgirlart@gmail.com

Objective

To tell stories painted in darkness and light along with a creative team of lighting and compositing artists.

Experience

September 2015 – current: Barbie DVD features, Open Season: Scared Silly, Rachet and Clank (3D Stereo conversion), Surf’s Up 2 for Rainmaker Studios (a division of Wow! Entertainment) 
Lead Compositing Artist (Maya, Nuke)
• Establishing lighting and compositing effects for various styles of shots.
• Creating and maintaining custom gizmos and tools.
• 3D stereo conversion.
• Helping and training other team members to promote consistency and good workflow within the compositing pipeline.

September 2013 – Sept 2015: Various Barbie DVD features for Rainmaker Entertainment 
Senior lighting artist (Maya, Nuke)
• Establishing lighting and compositing effects for various styles of shots.
• Compositing shots to match established lighting and creating shot-specific compositing fx.
• QC and extensive troubleshooting for fixes to modelling, texturing, rendering and animation as well as lighting and compositing errors.
• Testing and optimizing render layers to expedite render times.

April 1 – May 6 2013: Once Upon a Time for Zoic Studios
Live action Compositor (Nuke)
• Compositing full CG backgrounds with live action plates.
• Keying, paint and roto and comp fx.

Feb 28 – March 28 2013: Sausage Party POC for Nitrogen Studios
Lighting Artist / Compositor (Maya, Nuke)
• Establishing lighting and compositing effects for various styles of shots.
• Compositing shots to match established lighting and creating shot-specific compositing fx as well as creating lens effects.
• QC and extensive troubleshooting for fixes to modelling, texturing, rendering and animation as well as lighting and compositing errors.
• Testing and optimizing render layers to expedite render times.

December 3 – December 21 2012: Escape From Planet Earth for Rainmaker Entertainment
Compositor (Maya, Nuke)
• Finishing compositing.
• Fixing revisions.

July 2009 – December 13th 2012: Thomas the Tank Engine (both feature and TV) and Kodee’s Canoe for Nitrogen Studio
Lighting Artist / Compositor (Maya, Nuke)
• Establishing lighting and compositing effects for various styles of shots.
• Compositing shots to match established lighting and creating shot-specific compositing fx as well as creating lens effects.
• QC and extensive troubleshooting for fixes to modelling, texturing, rendering and animation as well as lighting and compositing errors.
• Testing and optimizing render layers to expedite render times.

January 2008 – July 2009: League of Super Evil and Stormhawks for Nerd Corps Entertainment
Junior Compositor (Softimage)
• Designing and establishing lighting gels for shows.
• Compositing shots to match established lighting and creating shot-specific compositing fx.
• QC and extensive troubleshooting for fixes to modelling, texturing, rendering and animation.
• Developing training seminars and delivering training to render wranglers.
• Delivering a consistently excellent standard of work under exceptionally tight production deadlines.

July 2007 – December 2007: Jibber Jabber  for NWFX
Lighting Artist / Render Wrangler / QA (Maya)
• Lighting scenes to match established standards and submitting to render.
• Monitoring running renders on the system; troubleshooting.
• Tracking auto renders and submitting shots to farm.
• F-checking completed layers/shots for quality and continuity.

1998 – Present: Freelance Artist
• Creating custom work for clients including commissioned paintings, graphic design work (logo and business card design)
• Currently developing a children’s book and short film.

Skills and Software

• Proficient in Maya, Nuke, Softimage, Mental Ray, Photoshop, Shotgun, Qube.
• Strong traditional art background in a variety of techniques including painting, drawing, sculpting and photography.
• Excellent time management, communication and organizational skills.
• Rapid learner.
• Dedicated, sociable team player.

Education

2005-2006 Diploma of Digital Animation
Focused in lighting, modelling, texturing
Capilano University, North Vancouver, BC
2001-2003 BFA
Major in Studio Arts with a focus in Sculpture
Concordia University, Montreal, PQ
1998-2001 Diploma of Fine Arts
Langara College, Vancouver, BC